Skills Descriptions | ||||||||||
* Always Hungry: On TTM, 2+ to throw, on 1 roll again: 1
Eaten and Dead, ball bounces, 2+ Escape, Throw fumbled * Animosity (All Team-mates): Roll 2+ to Pass or Hand Off to (x), end activation on fail * Animosity (Big 'Un Blockers): Roll 2+ to Pass or Hand Off to (x), end activation on fail * Animosity (Orc Linemen): Roll 2+ to Pass or Hand Off to (x), end activation on fail * Block: Player may ignore Both Down result * Cannoneer: +1 to Long Pass or Long Bomb * Cloud Burster: When you do a Long Pass or Bomb and it's Interfered, you may force a re-roll * Dirty Player (+1): On Foul, may add (n) to either Armour or Injury roll * Diving Tackle: If player you Mark Dodges, declare skill, -2 from their result, you go Prone in the square they left * Dodge: May re-roll failed Dodge, may convert ! Block result to Push * Leader: Gain a single Re-Roll while one Leader is on pitch. Immune to Master Chef. Not in Extra Time * Loner (4+): To use a team re-roll, roll (x), on failure RR is wasted * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * Nerves of Steel: May ignore Marking when Pass Catch or Interfere * On the Ball: Free 3 square move when Oppo declares Pass. Each Drive Start after Step 2, one OtB may move 3 squares * Pass: May re-roll failed Pass * Projectile Vomit: Instead of Block; 2+ puke on target, 1 hit self. Make Armour Roll and Injury if broken * Really Stupid: On Activation, 4+ for normal, on 1-3 stand still, lose TZ and waste any 1/turn action declared. +2 if adjacent to team mates without this trait * Regeneration: After taking a Casualty, 4+ to discard casualty and move to the Reserve box * Right Stuff: If ST is 3-, may be Thrown by a team-mate with Throw Team-Mate * Sidestep: If Pushed, may pick any empty adjacent square * Sneaky Git: Not sent off for Double on Foul, Activation continues * Stunty: Ignore any -1 Mark penalties to Dodging unless has Bombadier, Swoop, Chainsaw. +1 to Intercept. Injure as Stunty * Sure Feet: May re-roll failed GFI once/turn * Sure Hands: Re-roll failed Pickup. Prevents Strip Ball. * Tackle: Marked player dodging out of your TZ can't use Dodge. Blocked player can't use Dodge on ! Result |
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These are short memnonics and not definitive descriptions! |